CASES
A curated selection of projects spanning personal explorations and professional production work. These cases reflect real-world constraints, collaboration, ownership, and hands-on frontend engineering.

Hammered Oath
Voxel Chunks is a personal design exploration focused on creating 3D structures using voxel-based tools. The project emphasizes form, scale, and modular composition rather than functional software. It serves as a creative study in spatial design.
Hammered Oath is a 2D platformer game developed during my university years. The project involved designing gameplay mechanics, levels, and visuals from scratch. I handled both design and development as a solo project.


CASES
A curated selection of projects spanning personal explorations and professional production work. These cases reflect real-world constraints, collaboration, ownership, and hands-on frontend engineering.
Hammered Oath
Desktop
Personal
Hammered Oath is a 2D platformer game developed during my university years. The project involved designing gameplay mechanics, levels, and visuals from scratch. I handled both design and development as a solo project.

Voxel Chunks
Design
Personal
Voxel Chunks is a personal design exploration focused on creating 3D structures using voxel-based tools. The project emphasizes form, scale, and modular composition rather than functional software. It serves as a creative study in spatial design.
